Skipping winrate altogether is also controversial.ġ. Doing two separate ratings overall vs per-ship will confuse people and complicate things. Skipping winrate altogether is also controversial. The "plane frag vs ship frag" factor is right now 10, could be increased.Ĥ. So if you do 2x more damage in t10 ship it counts as 2x, but if you do 2x more damage in t4 it counts only as, say, sqrt(2) times more WRT damage component for that ship.Ģ. What are the best practices towards fixing it? My current thoughts are adding a modifier to how far above "expected" low-tier tank values can go. The winrate factor is inappropriate for per-ship stats because people don't play enough battles.Plane vs ship frags method is interesting but probably weighted too strongly towards plane kills, especially at high tiers.I'm fairly sure capping is more important than that in WoWS. Cap coefficient looks like an ideological hangover from WoT.The "expected values" appear to be averages, so it's trivially paddable by sealclubbing.This has taken 20x more time than we expected as it is, without getting into modding the game client. > Are you anticipating modding this into the game client? (Please don't) It's the same as WN8 to get the expected values (actually using the server averages for those - here is the raw data ), and then the final formula is as implemented here (this is the actual code being executed): I know it's expected value based, but is it similar to WN8? They are bound to change (we will generate distribution across the server, then do proper bins). What are the rating cutoffs (I have 1910, is this good, bad or indifferent)?Ĭurrently - 2000 super unicum.
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